#### 强大的随机数生成[关闭]

I'm looking for a performant, reasonably robust RNG using no special hardware. It can use mathematical methods (Mersenne Twister, etc), it can "collect entropy" from the machine, whatever. On Linux/etc we have a `drand48()`

which generates 48 random bits. I'd like a similar function/class for C++ or C# which can generate more than 32 bits of randomness and which low-order bits are equally as random as high-order bits.

It doesn't have to be cryptographically secure but it must not use or be based on the C-language `rand()`

or .NET `System.Random`

.

Any source code, links to source, etc. would be appreciated! Failing that, what TYPE of RNG should I be looking for?

**2017年01月23日50分15秒**

For C++, Boost.Random is probably what you're looking for. It has support for MT (among many other algorithms), and can collect entropy via the `nondet_random`

class. Check it out! :-)

**2017年01月23日50分15秒**

The Gnu Scientific Library (GSL) has a pretty extensive set of RN generators, test harness, etc. If you're on linux, it's probably already available on your system.

**2017年01月23日50分15秒**

Watch out for the Gnu Scientific Library. It's licensed under the GPL rather than LGPL.

As other folks mentioned, the Boost random classes are a good start. Their implementation conforms to the PRNG code slated for TR1:

http://www.boost.org/doc/libs/1_35_0/libs/random/index.html
http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2003/n1452.html

If you have a recent version of the G++ compiler, you may find the TR1 libraries already included

**2017年01月23日50分15秒**

C++11 has adopted a robust random number library based on boost.random. You can access a number of random number engines using different algorithms to meet your quality, speed, or size requirements. Quality implementations will even provide access to whatever non-deterministic RNG your platform offers via `std::random_device`

.

In addition there are many adaptors to produce specific distributions, eliminating the need to do such manipulation by hand (something often done incorrectly).

`#include <random>`

**2017年01月23日50分15秒**

`Boost.Random`

is my first choice for RNG

http://www.boost.org/doc/libs/random

**2017年01月23日50分15秒**